Kappel

Neutral Mystic Leader — Lv. 70 (small base)

At 4 | Dm 2 | Df 10 | Ar 0 | LP 16 | Re 12 | Mo 30/ 40 (12/16) | AP 3/5

Summoner Level: 3
Affinity: Light, Dark and Void.
Lord of Fantasy: In a group that includes Kappel as Leader you can add as many Summon creatures as you want as normal units, ignoring if you want the summoning rules. Any unit included this way uses its Atman to count its Character level.
Fantasy: While Kappel is in game, you can use your Gnosis points to force to repeat any roll of your rival.
Light and Dark Affinity: At will, Kappel may be considered either a Light or a Dark unit, to obtain the best possible effect in each moment.

oo — Fantasy Beam (Magic, Ranged Attack)
+2 Attack / + 3 Damage. Distance (40 Cm / 16 C).

ooo — Charge (Magic, Charge)
+2 Attack / + 4 Damage

ooo — Summon (Magic, Ranged Attack)
Distance (30 Cm), +2 Attack / +3 Damage. If this Attack hits its target, then all Characters within 5 Cm (2 C) of the target also suffer the Attack.

ooo — Unleashed (Magic, Attack)
+2 Attack / +3 Damage. Unleashed affects all enemy Units within 5 Cm (2 C) of Kappel.