Zenobius

Dark Azur Alliance Mystic/Prowler — Lv. 45

At 5 | Dm 4 | Df 9 | Ar 0 | LP 13 | Re 10 | Mo 12/16 | AP 3/4

Ki: At the beginning of the game put 3 Power counters on Zenobius.
Shadow: Once per turn, you can spend a Power counter reactively to summon a Shadow token that appears in contact with Zenobius’ base. The Shadow is represented by a inche base and can’t be damaged or affected by any skill. The Shadow can move reactively and freely up to 12 inches as an intangible unit. A maximum of one Shadow can be in play at once, so if Zenobius generates another one, remove the previous one from the board.
Ninjutsu: Zenobius’ Stealth ability ignores the Control Zones of enemies that are suffering Blind.
Wall of Shadows: As reactive action, you can remove a Shadow to give Solid Cover to a friendly unit within 4 inches of it, against an attack or Seek action.

o — Kagemusha (Ki, Effect)
If a Shadow is in Zenobius’ Control Zone, it may be removed to activate one of the following effects:

  • The Shadow makes a Close Combat Attack using the Zenobius’ attributes before it is removed.
  • Swap the position of Zenobius and the Shadow before it is removed.
  • Units in contact with the Shadow before it was removed suffer Blind Lv. 2. Effect 15.

o — Stealth (Subterfuge, Effect)
Zenobius becomes Hidden. Upkeep: o

oo — Shinobido (Subterfuge, Attack)
+6 Attack. If this attack causes damage the target suffers Blind Lv.2. Effect 16. This attack can only be used if Zenobius is Hidden.

ooo — Kagekiri (Ki, Charge)
+1 Attack. Zenobius may move through the target of this Charge following the path of the Charge up to his maximum Charge distance. Zenobius cannot move through units larger base than him. If this Charge causes damage to its target, place a Shadow in contact with the target.

A part of Team Twin Shadow along with Kagemaru.