Type-012 Hunter

Neutral Black Sun Prowler Undead — Lv. 35+

At 4 | Dm 5 | Df 9 | Ar 3 | LP 20 | Re 10 | Mo 12/16 | AP 2/4

Influence: 1 Uncontrollable: 9+
Availability: Type-012s aren’t unique and you may include 1 for every 150 levels available to your party.
Innate Ability: Damage Resistance.
Modified Claws and Jaws: Attack made by the Type-012 ignore 1 point of the target's armor.
Dead Eyes: The Type-012 gets +1 to its Seek rolls.
Regeneration: The Type-012 recovers 3 Life Points at the beginning of each Recovery Phase.
Primary Rabies: Whenever the Type-012 takes Damage, it must make an Uncontrollable check.
Berserker: While out of control, the Type-012 gets +1 Attack and +1 Damage.

ooo — Coil (Ki, Charge)
+2 Damage, This attack causes Throw. While the Type-012 is out of control, it will always use this Charge instead of the Basic Charge.


A Type-012: Hunter may be given one of the following upgrades, increasing their basic Level by the amount noted:

Type-012a: Viper — Level: +5
Whenever an attack made by the Type-012a deals damage, its target suffers Poison Lv. 2. Effect 17.

Type-012b: Deathseeker — Level: +5
The Type-012b gets Open Movement and doesn’t require Line of Sight to declare a Charge against an enemy Unit.

Type-012c: Regenerating — Level: +5
The Type-012c recover 6 LP instead of 3 at the beginning of each Recovery Phase.

Type-013: Advance Hunter — Level: +10
The Type-013 recovers an additional Action Point per turn, and no longer has the Primary Rabies ability.

In addition to one of the above options, the Type-012 may also be given the following upgrade, increasing their basic Level by the amount noted:

Final Protocol — Level: +5
When the LP of the Type-012 reaches 0 or less, remove it from the game as normal and replace it with a marker the same size as it base. At the beginning of the next Action Phase, before any Character is activated, make an attack (6 ATT / 6 DAM) that effects all Units within 3 inches of the marker. Remove the marker after the attack is resolved.