Supernatural Traps

Type: Plot
Level: +10

Reveal this card after all Characters have been setup at the beginning of the game to place 3 "Trap" markers on the board. A "Trap" marker cannot be placed within 8" of an enemy Unit. If a Character (friend or enemy) comes within 2 inches of a "Trap" marker then that marker makes an attack on them at 5 Attack / 5 Damage. If a Charging or Running Character takes damage from this they stop their movement. Hidden or flying Characters do not trigger these attacks from "Trap" markers. After a "Trap" marker has resolved an attack it is removed from play.