Sho

Light Empire Warrior — Lv. 45

At 5 | Dm 5 | Df 9 | Ar 2 | LP 13 | Re 9 | Mo 8/12 | AP 3/4

Innate Abilities: Critical Mastery.
Combo: Whenever Sho causes damage to an enemy unit with an Attack that the enemy unit attempted to Dodge, Sho recovers an Action Point.
Kurokami: Sho gets +1 Damage for every 3 LP he is below his starting LP.
Master: Enemy units that attempt to Escape while engaged with Sho get -2 to the roll.

oo — Iaido (Attack, Ki, Reactive)
This attack can only be used when an enemy unit declares a melee attack against Sho. This attack is resolved before the enemy unit's attack. If this attack destroys its target, then the enemy unit's attack isn't resolved. Limit: Once per turn.

ooo — Bushu (Attack, Ki)
Sho gets a bonus equal to his Attack Damage bonus received by the rule Kurokami. If damage occurs with Bushu, get Healing Lv.2.