Shinobi

Dark Prowler — Lv. 20+ (small base)

At 4 | Dm 4 | Df 8 | Ar 0 | LP 11 | Re 8 | Mo 6/10 | AP 2/4

Agent: Shinobi are not unique Characters and you may include 1 for every 150 levels avaliable to a Party of any Faction or Organization. If taken as part of an Organization Party, then Shinobi count toward the number of Agents of that Organization allowed in a Party. For example you could include 1 Shinobi and 1 Azur agent in an Azur Alliance Party of 300 Levels, but not up to 2 Shinobi and up to 2 Azur Agents.

ooo — Ninpo (Ki, Attack)
+3 Attack.


Skill Card

A Shinobi can possess any combination of the following options, as long the added levels do not take their total level above 40. Any option can't be chosen more than once.

  • The Shinobi's Speed is increased to 12/16 and they get Open Movement. Lv: +10
  • The Shinobi recovers one more Action point per turn. Lv: +10
  • The Shinobi gets Infiltration and Advanced Deployment. Lv: +5
  • The Shinobi gets the Innate Ability Ranged Attack, Distance (8 inch). Lv: +5
  • The Shinobi gets one of the following Abilities: Lv: +5

oo — Stealth (Subterfuge, Effect)
The Shinobi becomes Hidden. Upkeep: o
ooo — Kagetorii (Subterfuge, Run)
The Shinobi Runs 16 inches. During this move the Shinobi is Intangible.
oo — Maboroshi (Subterfuge, Dodge)
+4 Defense.

  • The Shinobi gets one of the following Abilities. +5

oo — Korosu (Ki, Attack)
+5 Attack/+4 Damage. This Attack can only be used if the Shinobi is Hidden.
ooo — Mugen no Ken (Ki, Attack)
The Shinobi makes two consecutive attacks against the same target.
oooo — Hakai Shinken (Ki, Charge)
+4 Attack.