Party Organization

From the Web Addendum Vol. 2:

Organizing your Party

The first step to take before starting a game of Anima Tactics is to decide how many levels you are going to play. This factor determines the size of the battle, that is, the size of the forces that face each other. Players can spend levels on Characters and Advantage Cards until they reach the total number of Levels agreed upon. Each Character and Advantage has a set Value, which is listed on its Card. When you create your Party you must choose either a Faction or an Organization as its basis. Whichever you choose, don't forget that each Anima Tactics Character is a unique individual, so you can't choose any one twice. However, a Character can appear on both sides of a confrontation. One of the two is an impostor taking the true Character's place, or someone else with very similar abilities. The only exceptions to this rule are Organization Agents and Summons. You may include one Organization Agent per 150 levels allowed in the game while Summons are not unique and you may include any number of them.

If you play as a Faction, you must choose Light or Dark. A party that is built around the Light Faction cannot include characters from the Dark Faction and vice versa, while neutral Characters can be included with either Faction. For example, a Party can consist of three Light Characters and four Unaligned Characters, but it cannot contain any Dark Characters since its player has chosen the Light Faction. Of course, nothing stops you from creating a Party consisting of only Unaligned Characters. If you decide to create your Party based on an Organization, you can ignore Character Factions and freely mix Light and Dark Characters as long as all of them belong to the same Organization. You can also include up to one Wanderer Character if you like, considered a free agent temporarily working for your forces. Organizations provide Organization Advantages, special abilities a Party receives simply by belonging to the Organization. The higher the Level of the game, the greater Organization Advantages you will receive. Of course, organizing a good Party is more difficult than it appears, since you must combine the prowess of each Character to achieve the best results. It's up to you.

Other Essential Elements

There are some other vital elements that every player must take into account when forming a Party. Here is a review of them:

Leaders: Certain Characters are Leaders, this means that they are exemplary with noteworthy abilities. A Party may include one Leader for every 250 Levels allowed. A player is not required to include a Leader in their Party. For example in a smaller game (less
than 250 Levels) Leaders cannot be used, while in a 500 Level game up to two could be included in the Party.

Advantage Points: Advantage Levels are extra Levels available to players to outfit their Party with Advantage Cards. These Levels are equal to 10% of the total Levels in the game and can only be used for Advantage Cards. For example, in a Level 300 game, a player has 30 Levels available for Advantage Cards only, giving a total of 330 Levels. Remember always that Advantage Levels CANNOT be used for Characters, only for Equipment Cards, Powers, and Plot Cards (Advantage Cards).

Gnosis: Gnosis Points are a way for players to improve their rolls with additional dice. Each Player receives a Gnosis point for each 100 Levels allowed in the game. So, a 300 Level game gives three Gnosis Points, a 400 Level one four, and so on.

Saga II Rules Preview:

You may include one Wanderer (or team of Wanderers) in a party for every 200 levels in the game. (E.g., a 400 level game would allow two wanderer slots in the party).