Medeus

Neutral Samael Mystic — Lv. 60

At 3 | Dm 1 | Df 8/15 | Ar 0/4 | LP 10 | Re 11 | Mo 6/10 | AP 3/5

Innate Abilities: Immunity (Berserker).

ooo — Destruction Beam (Magic, Ranged Attack)
Distance (16 inches). +4 Attack / +6 Damage. Limit: Once per turn.

oooo — Chains of Destruction (Magic, Attack)
Distance (16 inches). +1 Attack / +3 Damage. Medeus performs up to 3 consecutive Ranged Attacks. Each attack must have a different target than attacks that came earlier in the series. If any of these Ranged Attacks deal damage, the damaged target suffers Seal Lv. 2. Effect 15.

oo — Energy Shield (Magic, Special, Reactive)
While this ability is active, Medeus uses his secondary attributes and cannot Dodge. Upkeep: o


Archmage

oo — Enchant (Magic, Effect)
A unit Medeus has line of sight to within 16 inches of him gets a state of your choice, other than Paralyzed, at Lv. 1. Effect 16. Limit: Once per turn.

oo — Curse (Magic, Effect)
A unit Medeus has line of sight to within 16 inches of him can roll a maximum of one die whenever they need to roll until the end of the turn. Effect 17. Limit: Once per turn.

oo — Destruction of Magic (Magic, Effect, Reactive)
Cancel the effects of a magical ability used by an enemy unit within Medeus' Control Zone. This ability has no effect on units that are equal or greater level than Medeus.

ooo — Teleport (Magic, Movement)
Medeus may be moved anywhere within 16 inches. If Medeus is engaged when he uses this ability he automatically escapes.