Kerberos

Dark Azur Alliance Warrior — Lv. 45

At 5 | Dm 4 | Df 9 | Ar 1 | LP 15 | Re 10 | Mo 8/12 | AP 3/4

Independent: Kerberos can't receive Arbiter Orders.
Blood Puppets: If Kerberos is in your group, Azur Agents receive +1 attack. If Kerberos dies, all Azur Agents are automatically removed as casualties.

oo — Bloody Wings (Special, Movement)
Kerberos moves 16 in. in a straight line. During this movement he is considered to have Flight. This consumes one Blood Counter.

ooo — Midnight Bless (Ki, Attack)
+6 Attack. Consumes one Blood Counter.

ooo — Sanguinis Vitae (Ki, Attack)
+3 Attack. If this deals damage, put two additional Blood Counters on Kerberos.


Lord of the Blood.

Blood Counter: At the beginning of the game, put a Blood Counter on Kerberos.

The Power of Blood: Before any Attack or Defense roll (normal or special) you may spend a Blood Counter to roll an additional die and choose the result you prefer

Regeneration: During Kerberos' activation you may choose to exchange a Blood Counter for Healing Lv. 1

Blood Absorption: If Kerberos damages an enemy after an attack or charge, he obtains a Blood Counter. This ability doesn't affect Gears, Summons or Undead.