High Arbiter Aizen

Dark Azur Alliance Leader Warrior/Prowler — Lv. 85 (medium base)

At 6 | Dm 4 | Df 10 | Ar 3 | LP 16 | Re 10 | Mo 12/16 | AP 3/5

Master of the Shadows: Aizen is always treated as though he is in Cover when a Seek roll is made.
Master Murderer: If Aizen kills a character with an attack while hidden, he remains hidden instead of being revealed by that attack.
Stealing Shadows: During the Upkeep Phase, Aizen can replace his Special Abilities with the Special Abilities of any Character that that he has previously destroyed. At the beginning of subsequent Upkeep Phases, Aizen can continue to have the Special Abilities of the dead character, or can revert to his own Special Abilities.

oo — Stealth (Subterfuge, Effect)
Aizen becomes Hidden. Upkeep: o

oo — Murderer of Gods (Subterfuge, Attack)
+5 Attack / +5 Damage. This Attack can only be used if Aizen is Hidden.

ooo — Shadow Attack (Subterfuge, Attack, Movement)
Put Aizen in contact with an enemy unit, then Aizen attacks them. This Attack can only be used if Aizen is Hidden.

ooo — The Faceless God (Ki, Attack)
+6 Attack.

Arbiter Orders

Orders per Turn: 3
Influence Zone: 12 inches
Limitations: Aizen’s Arbiter Orders don’t affect Characters of equal or greater level, other Arbiters, or Summoned Characters.

oo — Opugnis (Special, Attack)
A friendly unit within Aizen’s Influence Zone makes a free hand-to-hand Attack.

oo — Obsidia (Special, Effect)
A friendly unit, that isn’t within an enemy unit’s Control Zone, within Aizen’s Influence Zone becomes Hidden until the end of the turn.

oo — Mortis (Special, Effect, Reactive)
Immediately after a friendly unit within Aizen’s Influence Zone destroys an enemy unit, they recover 1 Action Point.