Goethia

Neutral Wissenschaft Warrior/Mystic — Lv. 50+ (medium base)

At 5 | Dm 5 | Df 8 | Ar 4 | LP 25 | Re 10 | Mo 6/10 | AP Varies/4

Innate Abilities: Ranged Attack (16 inches), Flight, Immunity (Poison), Damage Resistance.
Homing Lasers: Goethia's Ranged Attacks do not require Line of Sight. If Goethia cannot draw Line of Sight to a target, then it applies the penalty for Hard Cover to its Attack. This ability may not be used to target Hidden Units.

ooo — Goethe (Magic, Ranged Attack)
Distance (12 inches), +1 Attack / +1 Damage. If this Attack hits its target, then all Characters within 2 inches of the target also suffer the Attack. Goethe is not affected by the Homing Lasers rule.

ooo — Calamity Rain (Magic, Ranged Attack)
Distance (16 inches). Goethia makes three consecutive Ranged Attacks. Each Attack must target a different unit, or it cannot be made. Limit: Once per game.


Pilot

Gear: A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities.
Unique Pilot: The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in.
Technomagical Powered Armor: You can take any number of Goethia Gears in your party, as long as you follow the Unique Pilot rule.

Valeria Strauss — Lv. +10
Recharge: ooo
Innate Abilities: Advanced Deployment.
Indomitable: Goethia increases its Speed by 2 inches.

Frederick Mausser — Lv. +15
Recharge: ooo
Marksmanship: Goethia obtains +1 Attack to its Ranged Attacks.
Aimed Shot: If Goethia doesn't use any Movement during its activation, it gets +1 Attack to its Ranged Attacks that Turn. This bonus stacks with Marksmanship.

Edgard Ivanesku — Lv. +0
Recharge: oo