Fate

Light Wissenschaft Mystic — Lv. 40

At 4 | Dm 5 | Df 9 | Ar 1 | LP 12 | Re 10 | Mo 8/12 | AP 3/4

Innate Abilities: Flight.
Mini Gear: Fate can be considered a Gear whenever it would be beneficial to her.

ooo — Targeting Lasers (Magic, Ranged Attack)
Ranged (16 inches). +1 Attack. This Attack does not require Line of Sight. If Fate cannot draw Line of Sight to a target, then she applies the penalty for Hard Cover to its Attack. This ability may not be used to target Hidden Units.

oooo — Master Spark (Magic, Ranged Attack)
Ranged (16 inches). +2 Attack, +1 Damage. This Attack causes Throw.


Modifications

Technofairy: As long as Fate is in play, all friendly Gears receive the following bonuses:

Grimorium: +2 Attack.
Goethia: +2 inches to Walking and Running movement.
Theurgia: +1 Defense.
Trithemius: +1 Attack.
Alma: The Control Zone is expanded by 2 inches.

o — Light Marker (Magic, Effect)
Choose an enemy Unit in Fate's Control Zone. Friendly Gears get +3 Attack to all Ranged Attacks against the chosen Unit. Effect 18.

oo — Nanomachines (Magic, Effect)
A friendly Gear in Fate's Control Zone regenerates 5 LP. Limit: Once per Turn

oo — Command System (Magic, Effect, Reactive)
This ability can only be used during the Recovery Phase. A friendly Gear regenerates an extra Action Point.