Elhaim, Maiden of Light

Light Summon Warrior/Mystic (small base)

Level 35 version

At 6 | Dm 4 | Df 9 | Ar 0 | LP 15 | Re 11 | Mo 8/12 | AP 3/4

Cost to Summon: oo | Affinity: Light | Atman: 60 | Bind: 2 | Stability: 8 | Shock: -1
Innate Abilities: Flight, Immunity (Poison).
Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three.

o — Light Flash (Magic, Effect)
All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15. Limit: Once per turn.

oo — Healing Light (Magic, Effect)
A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.

ooo — Wings of Withdrawal (Ki, Attack)
+2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if she has already moved this turn.

o — Light Beam (Magic, Ranged Attack)
Distance (8 Inches). This attack can only be used immediately after successfully escaping from combat due to the Wings of Withdrawal skill.


Level 45 version

At 6 | Dm 4 | Df 10 | Ar 0 | LP 15 | Re 11 | Mo 8/12 | AP 3/4

Cost to Summon: oo | Affinity: Light | Atman: 60 | Bind: 2 | Stability: 8 | Shock: -3
Innate Abilities: Flight, Immunity (Poison).
Defensive Mastery: Performing Basic Counterattacks costs Elhaim two action points instead of three.

o — Light Flash (Magic, Effect)
All enemy Units in base-to-base contact with Elhaim suffer Blind lv.1. Effect 15. Limit: Once per turn.

oo — Healing Light (Magic, Effect)
A friendly Unit inside Elhaim's Control Zone gains Healing Lv.2.

ooo — Wings of Withdrawal (Ki, Attack)
+2 Attack / +2 Damage. If this attack hits, Elhaim may automatically escape from any hand-to-hand combat she is engaged in and move up to 8 Inches. Elhaim can use this movement even if she has already moved this turn.

o — Light Beam (Magic, Ranged Attack)
Distance (8 Inches). This attack can only be used immediately after successfully escaping from combat due to the Wings of Withdrawal skill.

ooo — Catastrophic Light (Magic, Ranged Attack) Distance (16 Inch). +2 Damage. If this attack hits its target, all Units within 3 inches of the target also suffer the attack.