Church Agent

Neutral Church Warrior or Mystic — Lv. 20+ (small base)

At 4 | Dm 2 | Df 8 | Ar 0 | LP 10 | Re 10 | Mo 6/10 | AP 2/4

Agent: Church Agents are not unique characters and you may include 1 for every 150 Levels in a Church Alliance Party. For example, a party of 300 levels could include up to two Church Agents.

ooo — Deus Ex Terra (Ki, Attack)
+3 Attack / +2 Damage. Deus Ex Terra can only be used if the Agent is a Warrior.

ooo — Healing (Magic, Effect)
A friendly Character within the Agent's Control Zone is healed 2 Life Points. Healing can only be used if the Agent is a Mystic.


Skill Card

A Church Agent can possess any combination of the following options, as long the added levels do not take their total level above 40. Any option cannot be chosen more than once. Options from the Inquisitor section of this card cannot be chosen if any options from the Saint section are chosen and vice versa.

  • The Agent recovers one more Action per turn. Lv. +10
  • The Agent's Speed is increased to 8/12. Lv. +5

Inquisitor

  • The Agent's attacks against Light Characters get +4 damage. Lv. +5
  • The Agent's attacks against Dark Characters get +4 damage. Lv. +5
  • The Agent's attacks against Mystic Characters get +4 damage. Lv. +5
  • The Agent gets +1 attack and +2 damage. Lv. +5
  • The Agent gets +4 Life Points. Lv. +5

Saint

  • The Agent's Healing skill heals 5 Life Points instead of 2. Lv. +10
  • Innate Ability: All Friendly Characters in the Agent's Control Zone get +1 Resistance. Lv +10
  • The Agent gets the following ability: Lv. +5

oo — Holy Protection (Magic, Effect)
A Friendly Character with the Control Zone of the Agent gets Shield Lv.1 and Protection Lv.1.

Alignment: If options from the Inquisitor section are chosen, then the Agent is Dark faction and a Warrior. If options from the Saint section are chosen, then the Agent is Light faction and a Mystic. If no options are chosen from either section, the Agent is Neutral and you decide whether they are either a Warrior or Mystic.