Al-Djinn

Dark Summon Mystic (small base)

Level 45 version

At 3 | Dm 1 | Df 9 | Ar 0 | LP 13 | Re 11 | Mo 6/10 | AP 3/4

Cost to Summon: oo Affinity: Dark
Atman: 60 | Bind: 1 | Stability: 8 | Shock: +3

Innate Abilities: Flight, Intangible.
Truncation of Fate: Enemy units of level 40 or below in Al-Djinn's control zone can not use Gnosis points.

o — Absolute Change (Magic, Effect):
The Al-Djinn becomes a copy of any other level 40 or lower unit in play. Taking on all of its statistics and abilities (Attributes, Maximum Action Points, Recovery, Skills,…). However, it retains the LP and AP it had when it changed. At the beginning of the recovery Al-Djinn may either continue to copy the other character or may revert to its statistics and abilities (again maintaining LP and AP totals)

oo — Ash Slave (Magic, Effect):
Put a level 20 agent of any organization into play within the Al-Djinn's control zone. The Agent enters play with 2 action points. When the agent's LP reach 0 or less, the ability stops being maintained, or if Al-Djinn leaves the game then the Ash Slave is also removed from the game. This ability can be used multiple times to get multiple Ash Slaves, but each has its own Upkeep cost. Upkeep: o


Level 55 version

At 3 | Dm 1 | Df 10 | Ar 0 | LP 16 | Re 12 | Mo 6/10 | AP 3/4

Cost to Summon: oo Affinity: Dark
Atman: 60 | Bind: 2 | Stability: 7 | Shock: +3

Innate Abilities: Flight, Intangible.
Truncation of Fate: Enemy units of level 50 or below in Al-Djinn's control zone can not use Gnosis points.

o — Absolute Change (Magic, Effect):
The Al-Djinn becomes a copy of any other level 50 or lower unit in play. Taking on all of its statistics and abilities (Attributes, Maximum Action Points, Recovery, Skills,…). However, it retains the LP and AP it had when it changed. At the beginning of the recovery Al-Djinn may either continue to copy the other character or may revert to its statistics and abilities (again maintaining LP and AP totals)

oo — Ash Slave (Magic, Effect):
Put a level 25 agent of any organization into play within the Al-Djinn's control zone. The Agent enters play with 2 action points. When the agent's LP reach 0 or less, the ability stops being maintained, or if Al-Djinn leaves the game then the Ash Slave is also removed from the game. This ability can be used multiple times to get multiple Ash Slaves, but each has its own Upkeep cost. Upkeep: o